Hello all and firstly Thanks for downloading

So as mentioned this needs placing within Giants Editor, for it to work.

Most will already know and can skip this install process and just get started.

For others that are not aware, it's really straight forward and should not be too much hard work.

Here we go:

Inside this Zip folder you will have a few files.

additional Textures 
dirtTrack.dds
dirtTrackKit.i3d
dirtTrackKit.i3d.shapes
NormalMap.dds

Also the Please read install txt!
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PLACING THE TRACK DOWN


Make sure to select the Transform body, for the track you wish to move. As they do carry LOD's inside and we don't want to move the LOD's away from the model!. SO MAKE SURE ALL IS MOVED 
WHEN PLACING.

The track is laid out so you can see it all, so there is only 1 object that is set to 0.0.0 in the translate area. Once you decide to start laying, maybe best to create a new Transform group.
Name it my dirt Track! or something, then add all your edited track parts inside this. Otherwise you could keep the same one it's in, and just make sure to delete unwanted track once you are complete.

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TEXTURES


So maybe my first thought is the textures, open the additional textures to see if anything suites your map style, if not Google or search the NET for a available texture and re-size as needed to fit a width of 512 pixels x 2048 pixel depth.

If the Internet only has small textures, then try like I did and open one ground texture, and add tractor tyre tracks to it, just to try something different.



Make sure to add the 2 files, dirtTrack.dds and LOD1.dds to your main directory for the mod.


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RE-NAMING TEXTURES


Okay so you might have made your own texture, if so then make sure to de-activate the original texture by re-naming it with a number, meaning in the additional textures this maybe at "dirtTrack12.dds". If so then rename your original texture at "dirtTrack13.dds" and move this into the additional textures folder. Once done move your new texture to the i3d area and name this "dirtTrack.dds" and open the i3d with Giants Editor, and you will now see your new texture on the model.


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Once you are happy with the textures, open the Editor and start placing the dirtTrack as needed and once complete, try this in-game and make sure all looks well and suited to your project. If you are happy then save and that's complete.


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NOT HAPPY WITH TEXTURES BUT TRACK IS LAYED


So you have layed the dirtTrack, and then opened in-game and not happy with the out-come!, simply add another texture as described above by re-arranging the name, or you can simple make a duplicate copy of the texture and open with Paint.Net, and adjust the settings of the texture to suite your project, meaning darkening the soil? brightening the cobbles? just a general change of looks, this can all be done without having to re-lay all the track again.


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There should be enough pieces to make a good route in your project, but if they don't exactly line up they can be altered slighty without distorting the texture, by adjusting the attributes section within Giants Editor, these are as follow.
Scale x = width   | currently set at (1)
Scale z = length  | currently set at (1)
Scale y = depth   | currently set at (1)

if x or z is altered slighlty then all should be good, but if y is altered then all pieces have to be altered the same, and will require replacing in the project ??? SO please get the depth correct first before placing too many objects into the map. This will save a lot of un-needed work.


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I think that's everything covered, so enjoy and have fun with this kit.

PS: I have permissions of Fatian to edit his really awesome road kit, so please watch for updates on this.

It has a little surprise to adding paving and walls and fences within all maps, to make then unique.


Thanks again 

And Enjoy!!

Cheers 
robbie  


